- For weapons and traps, see Weapons.
Items in Darkwood play an essential role in furthering gameplay and story elements, and the game's lore. With currently over 200 items, the types of items available in Darkwood are correspondingly diverse, and so is their purpose.
Items can be bought, looted, crafted, or received as rewards from other characters.
The following is a fairly complete list of items in Darkwood. Some items may appear in more than one category.
Ammunition serves no other purpose than keeping firearms operational. Reloading is done via the R key.
Ammunition is consumed upon reloading.
|Medium Caliber Bullet|
|Medium Caliber Magazine|
|Small Caliber Magazine|
Crafting materials are used to craft other items with. Most of them are fairly common.
|Antidote||Poison Protection||30 s|
|Chicken Egg||Endurance||60 s|
|Embryo||+1 Life [ ]||N/A|
|Red Egg||60 s|
When converted to essence at an oven, the player receives the hallucinogen's base essence times the oven's efficiency.
|Name||Base Essence [ ]|
|Dead Rat||30 ml|
|Odd Meat||15 ml|
|Odd-Looking Mushroom||10 ml|
|Odd-Looking, Glowing Mushroom||20 ml|
|Red Egg||25 ml|
|? (Item)||25 ml|
Healing items regenerate health. The healing value is displayed in pips (player default max health 2 pips).
|Alcohol||1.7-2.5 pips||05 s|
|Antler||7.5 pips||05 s|
|Bandages||2.6 pips||60 s|
|Bandages With Alcohol||3.8 pips||45 s|
|Dead Rat||2.3 pips||60 s|
|Embryo||6 pips||03 s|
|Fish||1.97 pips||60 s|
|Jar with Meat||7 pips||40 s|
|2.2 pips||40 s|
|Odd-Looking, Glowing Mushroom
|1.6 pips||30 s|
|Pill||3 pips||03 s|
|0.36 pips||05 s|
|1.16 pips||15 s|
|? (Item)||0.8 pips||30 s|
Keys unlock unique locked doors or locked objects that cannot be lockpicked otherwise.
Light sources illuminate the dark, and some can be used to burn away the Black Substance.
Quest items are required to progress further along in the story, complete certain side-quests, and can be shown or given to other Characters.
Some quest items do not show up in the player's inventory. In this case, they are usually viewable in the Journal.
Story items are unique items that all offer some insight on the game world. Most of them are only viewable in the Journal.
Tools are very useful items used to various ends.
|Map (Burned Cottage)||No|
|Map (Mushroon Glade)||No|
|Map (Pig Shed)||No|
|Map (Radio Tower)||No|
|Map (Train Wreck)||No|
|Map of the Forest||No|
|Map of the Old Woods||No|
Upgrades permanently increase certain stats or enhance the protagonist in other ways.
Miscellaneous items exist in the game and have no apparent use at the moment. Some of them may still be sold to vendors.
|Partly Digested Ear|
|Partly Digested Finger|
|Partly Digested Nose|
|Sweater (the apartment)|
- Main article: Cut Content
Cut items existed in previous versions of the game. Some of them may still be found in specific locations, but this is likely a developer oversight, as the items have often been replaced by others and no longer have a use.