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For combat items and traps, see Weapons.

An Item in Darkwood is an object that is accessible within the environments of the game world, the player's inventory, hotbar, crafting menu and journal, a container's inventory, a workbench's crafting menu, and a vendor's stock. There are over 200 items serving diverse purposes that can be interacted with. They play an essential role in furthering gameplay, story elements, and the lore.

Items can be picked up, harvested, examined, dropped on the ground, crafted, and bought or received as rewards from other characters.

Most items that spawn naturally on the ground or are dropped by the player do not disappear over time and therefore can be picked up anytime. Dropped items appear as individual small bags on the ground.

The following is a fairly complete list of items in Darkwood. Some items may appear in more than one category.

Ammunition[]

Ammunition is the material that is used to keep firearms operational and serves no other purpose. Reloading is performed via the R key.

Ammunition is consumed upon reloading.

Icon Name Use
Icon pellet Pellet Icon pellet gun
Icon small caliber magazine Small Caliber Magazine Icon pistolIcon submachine gun
Icon shotgun shell Shotgun Shell Icon single shot shotgunIcon double barrel shotgunIcon single shot shotgun
Icon medium caliber bullet Medium Caliber Bullet Icon bolt action rifle
Icon medium caliber magazine Medium Caliber Magazine Icon assault rifle

Consumables[]

Consumables are goods that the player can ingest or use on themselves to receive certain effects. They appear to be natural or mutated food items (animal products and vegetables) and medical items. Most consumables cannot be crafted, and some can be bought from vendors.
Consumption is done via two ways:

  • In the inventory UI (the player's backpack's or a container's), hold the left mouse button on the item when a "plus" icon appears next to the cursor to open the Context Menu with the option to consume (Eat, Drink, Use, Use bandages), then release the left mouse button on the option to consume it or anywhere else to cancel the action.
  • From the hotbar, select the item to equip it and hold the right mouse button to prompt the option of consumption, then press the left mouse button to consume it.

Consumables are divided into three types: edibles, hallucinogens, and healing items. Some consumables may fall into more than one type.

Edibles[]

Edibles can be ingested to gain or negate temporary effects. These include some hallucinogens and healing items. Most edibles appear to be mainly food, and some are medicine.

All edibles except antidote cannot be crafted.

Icon Name Effect Duration
Icon bread Bread Icon endurance 120 s
Icon chicken egg Chicken Egg Icon endurance 60 s
Icon fish Fish Icon endurance 60 s
Icon cockroach Insect Icon endurance
Icon armor skin
150 s
Icon ice Ice Icon endurance 30 s
Icon odd mushroom Odd-Looking Mushroom [?] Icon strength 60 s
Icon odd meat Odd Meat Icon endurance
Icon armor skin
150 s
Icon red chicken egg Red Egg Icon endurance
Icon sight better
60 s
Icon potato Potato Icon endurance 30 s
Icon embryo Embryo +1 Icon life[?] Permanent
Icon alcohol Alcohol Icon sight worse
Icon speed
30 s
Icon antidote Antidote Icon poison protection 30 s
Icon pills Pill Icon endurance 60 s
Icon pill Pill Cures Icon poisoned Instant

Hallucinogens[]

For perks granted from leveling up, see Skills.

Hallucinogens are primarily used to level up when converted to essence at the oven, but they are also food items consisting of edibles and healing items and therefore may be consumed for various effects. Hallucinogens cannot be crafted.

Some hallucinogens decay over time. Those capable of decaying will turn into rotten mushrooms if they are not used up in time. Note that unsearched hallucinogens do not decay, so all containers that are known to have decayable hallucinogens may be left unsearched. Hallucinogens stop decaying during the night [unconfirmed], but those that spawn randomly on the ground or exist within an enemy corpse should be collected as soon as possible before they all despawn after a while or in the morning.

When converted to essence at an oven, the player receives the hallucinogen's base essence times the oven's efficiency.

Icon Name Base essence [?] Decay over time
Icon odd mushroom Odd-Looking Mushroom 10 ml Yes
Icon odd mushroom night Odd-Looking, Glowing Mushroom 20 ml Yes
Icon odd meat Odd Meat 12 ml [?]
15 ml
Yes
Icon red chicken egg Red Egg 25 ml No
Icon ? item ? 25 ml No
Icon embryo Embryo 40 ml No
Icon dead rat Dead Rat 30 ml No
Icon fish Fish 15 ml No
Icon cockroach Insect 30 ml Yes

Healing Items[]

Healing items, consisting of some food and medicine, regenerate health over some time upon consumption. Few basic healing items can easily be crafted and some others require a certain perk to be consumed. Some edibles and hallucinogens possess healing properties.

The healing value is displayed in Health Points (default max health 100 Health Points). Note that the amounts of healing are approximated. Also, many of them can be outdated.

Icon Name Icon healing Duration Rate
Icon bandages Bandages 170 HP 60 s 2.8 HP/s
Icon alcohol Alcohol 85-125 HP [?] 5 s 17-25 HP/s
Icon bandages with alcohol Bandages With Alcohol 190 HP 45 s 4.2 HP/s
Icon pill Pill 150 HP 3 s 50 HP/s
Icon antler Antler 375 HP 5 s 75 HP/s
Icon embryo Embryo 300 HP 3 s 100 HP/s
Icon ? item ? 40 HP 30 s 1.3 HP/s
Icon dead rat Dead Rat 115 HP 60 s 1.9 HP/s
Icon fish Fish 100 HP 60 s 1.7 HP/s
Icon jar with meat Jar with Meat 350 HP 40 s 8.8 HP/s
Icon odd mushroom Odd-Looking Mushroom [?] 110 HP 40 s 2.8 HP/s
Icon odd mushroom night Odd-Looking, Glowing Mushroom [?] 80 HP 30 s 2.7 HP/s
Icon plank Board [?] 18 HP 5 s 3.6 HP/s
Icon wood log Wood Log [?] 58 HP 15 s 3.9 HP/s

Crafting Materials[]

For materials usable as weapons, see Improvised Weapons.

Crafting materials are resources used for crafting items and repairing or upgrading weapons, all of which can be carried out at a workbench. A few basic items can be crafted in the player's inventory while other complex ones can only be crafted on the workbench which can be upgraded to higher levels using some of these materials to craft even more advanced gear.

Certain breakable props (such as furniture) and buildable/repairable ones (such as doorways, fences, the well, and the compressor) can be repaired with various common materials or unique parts.

Some materials may have other uses outside of their crafting potentials.

Icon Name Unifunctional [?] Other uses
Icon alcohol Alcohol No Consumable
Icon axe edge Axe Blade Yes
Icon bandages Bandages No Consumable
Icon plank Board No Barricade
Consumable [?]
Icon bolt handle Bolt Handle Yes
Icon compressor parts Compressor Parts Yes
Icon fabric Fabric Yes
Icon gasoline Gasoline No Tool
Icon handgun frame Handgun Frame Yes
Icon long barrel Long Barrel Yes
Icon matchstick Matchstick No Throwable
Tool
Light source
Icon metal pipe Metal Pipe Yes
Icon nail Nail No Barricade
Icon odd mushroom Odd-Looking Mushroom No Consumable [?]
Icon pincers Pliers Yes
Icon rag Rag Yes
Icon rope Rope Yes
Icon rotten mushroom Rotten Mushroom Yes
Icon scrap metal Scrap Metal Yes
Icon shell Shell Yes
Icon shovel edge Shovel Blade Yes
Icon tape Tape Yes
Icon toolbox Toolbox Yes
Icon tubular magazine Tubular Magazine Yes
Icon weapon parts Weapon Parts Yes
Icon welder Welder Yes
Icon wire Wire Yes
Icon wood log Wood Log No Consumable [?]

Keys[]

Keys are instruments that unlock unique locked doors or locked crates that cannot be lockpicked otherwise, with the exception of the underground key, which is a useless miscellaneous item. Most keys only show up in the KEYS tab of the journal when picked up.

Few of these keys are quest items that can be shown to specific characters in order to make use of them.

Icon Name
Icon big metal key Big, Metal Key
Icon key2 Cellar Key
Icon key2 Chest Key
Icon key2 Key
Icon key2 Key Covered in Chicken Feces
Icon key2 Key from the Burned Cottage
Icon keyring Key on a Keyring
Icon key2 Key to the Burned House
Icon key2 Key to Wolf's Hideout
Icon key2 Sawmill Key
Icon slimy key Shed Key
Icon key2 Mushroom Granny Key
Icon key2 Room Key
Icon key2 Rusty Key
Icon distorted key Twisted Key

Light Sources[]

Light sources are devices that illuminate the dark and can be used to burn away the Black Substance. Some of them can also neutralize the Shadows.

Some light sources are useful as tools capable of causing fire.

Icon Name Duration Craftable
Icon matchstick Matchstick 10 s No
Icon flare Flare 80 s No
Icon torche Torch 336 s Yes
Icon lantern Lantern 1320 s Yes
Icon flashlight Flashlight 120 s No
Icon military flashlight Military Flashlight 90 s No

Maps[]

Maps are navigation tools that can be picked up to reveal certain undiscovered locations by adding distinctive markers on the player map. Picking up a map that reveals already found locations will simply notify the player about it and have no other effects.

Maps can only be examined and are lost afterward.

Icon Name Chapter Locations found
Icon map Map of the Forest 1 Icon hideout 2Icon piotreks house
Icon map Map (Pig Shed) Icon pig shed
Icon map Map of the Old Woods Icon hideout 2Icon church ruins
Icon map Map (Train Wreck) Icon train wreck
Icon map Map (Burned Cottage) 2 Icon burned cottage
Icon map Map (Doctor) Two unmarked camps
Icon map Map (Holes) Icon holes
Icon map Map (Circle) Icon circle
Icon map Map (Radio Tower) Icon radio tower

Miscellaneous Items[]

Miscellaneous items exist in the game and have no apparent use whatsoever.

Some of them have a moderate to high value and therefore may still be sold to vendors for a good amount of Reputation.

Icon Name Value
Icon arm Arm 0
Icon 43 Bone 10
Icon book Book 20
Icon chicken head Chicken Head 3
Icon clothes Clothes 20
Icon - detergent 1 Icon - detergent 2 Detergent 20
Icon ear Ear 0
Icon partly digested finger Finger 0
Icon leg Leg 0
Icon money Money 20
Icon weird stone Odd Stone 60
Icon ear Partly Digested Ear 0
Icon partly digested finger Partly Digested Finger 0
Icon Partly Digested Nose Partly Digested Nose 0
Icon pear Pear 20
Icon scissors Scissors 20
Icon shiny stone Shiny Stone 130
Icon - spray can Spray Can 20
Icon light armor Sweater (the apartment) 20
Icon - towel Towel 20
Icon big metal key Underground Key 0

Quest Items[]

Quest items are special objects required to progress further along in the story or providing clues to complete certain side-quests. Several quest items can be shown and/or given to specific characters to obtain useful hints or to make progress in certain tasks.

Some quest items do not show up in the player's inventory when picked up. In this case, they are usually viewable in the ITEMS tab of the journal, and few others appear as journal entries in the JOURNAL tab.

Icon Name
Icon battery Battery
Icon big metal key Big, Metal Key
Icon Bloodstained Plastic Chick Bloodstained Plastic Chick
Icon bloody rock Bloodstained Rock
Icon bloodstained shawl Bloodstained Shawl
Icon cable Cable
Icon chain Chain
Icon chicken head from wolfman Chicken Head from Wolf
Icon note Cigarette Pack
Icon note Code
Icon compressor parts Compressor Parts
Doctor's Instructions #3 Doctor's Instructions #3
Icon note Drawing
Drawings - note Drawings
Icon electronic game Electronic Game
Icon empty oxygen tank Empty Oxygen Tank
Icon exhaust Exhaust
Icon serpentine belt Fan Belt
Icon invitation Invitation
Icon key2 Key Covered in Chicken Feces
Icon large screwdriver Large Screwdriver
Icon map Map (Circle) [?]
Icon pendant Medallion
Icon note Note (Entrance to Silent Forest)
Icon doctor note Note from the Wolf
Icon doctor note Note from the Wolf #2
Icon oxygen tank Oxygen Tank
Icon small plastic chicken Plastic Chick
Icon rear mirror Rearview Mirror
Icon wellingtons Rubber Boots
Icon steering wheel Steering Wheel
Icon strange box Strange Box
Icon tire Tire
Icon distorted key Twisted Key
Icon violin Violin

Story Items[]

Story items are unique in that they offer some insight on the game world and its lore.

Most story items only exist within the ITEMS tab of the journal and are viewable there once picked up.

Icon Name
Icon flicker magazine "Flicker" magazine
Magazine "Gentleman" magazine
Motorcycle magazine icon "Motorcycle" magazine
Icon note A Note With a Photo of Signs
Icon photo A Photo of Three Boys
Bag Bag
Icon bloodstained rope Bloodstained Rope
Icon blueprint Blueprint
Icon bullet Bullet
Icon book Burned Book
Icon Burned Page With a Map Burned Page With a Map
Icon camera Camera
Icon camera mud Camera (mud)
Icon chestnut doll Chestnut Doll
linkChestnut Man Chestnut Man
Icon blueprint Child Drawings
Icon cross Cross (savage)
Icon Cross (chicken lady) Cross (chicken lady)
Icon Cross (shiny stone) Cross (shiny stone)
Icon radio Damaged Short-Wave Radio
Icon Destroyed Painting Destroyed Painting
Icon photograph Destroyed Photo
Icon doctor note Doctor's Instructions #1
Icon doctor note Doctor's Instructions #2
Icon doctor note savage 1-4Icon doctor note savage 5,6 Doctor's Notes
Icon dog tag Dog Tag
Icon small plastic doll Doll (Burned)
Icon small plastic doll Doll (Unburned)
Icon Empty Jar Empty Jar
Icon note Food Inventory
Icon note Flyer
Icon doctor note Generator Note
Icon head Head
Icon rusty cowbell Iron Cowbell
Icon jar Jar
Icon jar with a sample Jar with a Sample
Icon note Journal from the Radio Tower
Icon note Journal from the Radio Tower #2
Icon big metal key Key to the underground (Trader)
Icon Loterry Ticket Lottery Ticket
Icon note Madman's Scribblings
Icon meat grinder Meat Grinder
Icon my medical bag My Medical Bag
Icon book My Medical Book
Icon book Mushroom Book
Icon note Note (apartment)
Icon doctor note Note (Junk)
Icon book Note (Junkyard)
Icon doctor note Note (Shadow Armor) [?]
Icon note Note about the Bundle of Roots
Icon note Note about Walls of Trees
Icon note Note from the Burned Houses
Icon note Note - desertion
Icon note Note from the Truck
Icon notepad Notepad
Drawings - note Note (Marcinek's Drawings)
Icon notebook Notebook
Icon Old cassette Old Cassette
Icon Old Journal Old Journal [?]
Icon cigarettes pack Pack of Cigarettes
Icon painting Painting from 1972
Icon painting Painting from 1973
Icon painting Painting from 1975
Icon painting Painting from 1978
Icon painting Painting from 1979
Icon photograph Photo (Burned Cottage, 1)
Icon photograph Photo (Burned Cottage, 2)
Icon photograph Photo (Forest, 1)
Icon photograph Photo (Forest, 2)
Icon note Photo (Hunter)
Icon photo of a road Photo of a Road
Icon photo Photo of a Family
Icon photo of the doctor Photo of the Doctor
Icon Plastic Chikens Plastic Chickens
Icon note Postcard (apartment)
Icon postcard Postcard With a Portrait of a Man
Icon Protective Boot Protective Boot [?]
Icon Ration Stamps Ration Stamps
Icon rusty cowbell Rusty Iron Cowbell
Icon Siphon Siphon
Icon syringe Syringe
Icon note The People's Tribune
Icon The Wolf's Gift The Wolf's Gift
Icon Thermometer Thermometer
Icon tobacco Tobacco
Icon torn page from a journal 1 Torn Page From a Journal
Icon photograph Torn Photo
Icon toy rocket Toy
Icon trophy wolf Trophy
Icon Violin (Musician) Violin (Musician)
Icon wedding ring Wedding ring (silver)
Icon wedding ring fake Wedding ring (matte)
Icon weird book Weird Book
Icon weird cross Weird Cross
Icon doctor note Weird Drawing
Icon white dress White Dress

Throwable Items[]

For throwables used as weapons, see Throwing Weapons.

Throwable items are tools that can be thrown to serve various ends. Holding the right mouse button activates the item and/or prepares the throw.

All throwable items except meat are consumed upon activation.

Icon Name Type Craftable
Icon matchstick Matchstick Light source
Ignition source
No
Icon flare Flare
Icon meat Meat Bait [?]

Tools[]

Tools are very handy equipment used for various ends. They allow for the possibilities of diverse strategies for the survival of the player.

Most tools are meant to be consumed, depleted or worn out upon being used.

Icon Name Use Craftable
Icon 9v battery 9V Battery Powers Icon flashlightIcon military flashlight No
Icon old bike bell Bike Bell SummonsBike Man No
Icon flare Flare Repels Creatures shadow
Ignites Icon gas bottleIcon gasoline
No
Icon gasoline Gasoline Refills Generator and Saw
Pourable on ground
Augments traps
No
Icon light armor Light Armor Grants Icon armor worn Yes
Icon lockpick Lockpick Unlocks Crate wooden and Thin door Yes
Icon matchstick Matchstick Ignites Icon gas bottleIcon gasoline No
Icon meat Meat Attracts carnivores
Augments traps
No
Icon wellingtons Rubber Boots Resists Icon poisoned No
Icon sweater Sweater Grants Icon armor worn No
Icon torch Torch Burns Creatures worms
Ignites Icon gasoline
Yes
Icon watch Watch Displays time No

Upgrades[]

Not to be confused with Skills.
For the removed upgrades, see Red Potion and Gray Potion.

Upgrades are improvements that permanently increase certain stats or enhance the player in other ways. As of the latest versions, there exists only the inventory space enhancing upgrades.

Upgrades can be applied for only a limited number of times.

Icon Name Max Craftable
Icon hotbar upgrade Hotbar Upgrade 4 [?] Yes
Icon inventory upgrade Inventory Upgrade 3

Cut Items[]

Main article: Cut Content

Cut items existed in previous versions of the game. Some of them, such as the unavailable firearms, may still be found in specific locations, but this is likely a developer oversight, as the items have often been replaced and no longer have a use.

Icon Name
Icon recipe Antidote Recipe
Icon apple Apple
Bible passage Bible Passage
Icon key Big Farm Key
Icon bloodied hat Bloodied Hat
Bloody Journal
Icon bucket Bucket
Icon gas mask Gas Mask
Icon gray potion Gray Potion
Icon recipe Hotbar Upgrade Recipe
Icon recipe Inventory Upgrade Recipe
Icon key2 Key to the Cottage
Icon recipe Lantern Recipe
Icon large odd mushroom Large Odd Mushroom
Icon recipe Light Armor Recipe
Icon map Map (Old)
Icon map Map (Swamp Village)
Icon pellet Pellet
Icon pellet gun Pellet Gun
Icon recipe Pellet Gun Recipe
Icon red potion Red Potion
Icon toolbox Repair Kit
Icon key2 Small Key to a Stash
Icon submachine gun Submachine Gun
Icon warm blanket Warm Blanket
Icon radio Weird Radio

Trivia[]

  • Small bags that appear when dropping items on the ground look identical to the hotbar upgrade's icon.
  • Bandages and bandages with alcohol are found to be the only two consumables that are applied to self instead of ingested orally (the animation only shows if the player consumes the item via the hotbar).
  • While the matchstick was never intended to be a reliable light source, it is still somewhat barely able to emit a weak short-lived circle of light when thrown in the dark.
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