It's heavy, but it has a good reach!
| My Cottage|
Cottage near the Junkyard
Radio Tower Bunker
|Item Type||Melee Weapon|
|Crafting||1x 1x 1x|
|Repair Cost||2x 2x|
|Notes||Suffers durability loss on usage.|
The Shovel is a melee weapon in Darkwood. It does much more damage than the Board With Nails and has a significantly longer reach (much longer with its primary attack) but is slower and does less damage than the Axe. It can be crafted from parts, which can be found as loot in the various chests and containers strewn throughout the game, and bought from merchants.
A fully charged hit will interrupt a charging enemy if it hits before the player is damaged.
Calculating based on a shovel's reputation value to measure durability, a shovel with the Better Materials upgrade loses 18% durability hitting non-living targets, and 6% on hitting living targets.
The shovel is the weapon the Protagonist uses to break down the barricade on the door and escape his holding room in the Doctor's house. It's already damaged when obtained, with just enough durability to break the barricade, and it's lost after the Prologue chapter is completed.
- Prior to Alpha 8.0, the Axe and Shovel had identical crafting and upgrade requirements other than the edge, so the player had a choice of primary weapon once they reached that point. Currently, the Axe now requires a workbench level that can't be reached until Chapter 2, while the Shovel has been made into a much slower weapon.
- Extra Shovel Blades found in chests or otherwise can now be sold directly to The Three for a significant profit.
- Having both Better Materials and Sturdy Blade gives the Shovel a higher durability than the sum of its parts, making the Shovel approximately 5 times more durable than one without upgrades.
- The shovel's description used to be "A heavy weapon with a good reach".
- In older versions, during The Grave dream sequence, if the Protagonist manages to kill the Black Chomper they will wake up and find a shovel (presumably the one found in the dream) in their inventory.