Skills are part of the player progression system in Darkwood.
Skills grant the player new abilities, but may come with certain downsides as well.
Active skills can be accessed by holding Q, which brings up a menu of skills and time is slowed down. Active skills can only be used once a day and one at a time, not simultaneously, and the slowed time makes it handy to decide which one you want to use.
Leveling Up
There are four tiers of skills in Darkwood.
When interacting with an Oven, the player may cook certain types of items for Essence to fill a syringe. After the syringe is filled with the required amount of Essence for a dose, the player will enter a level up menu where they must select traits.
For each tier there is a choice between three to four positive traits to take. Additionally, one negative trait must also be picked for each tier. The player has to pick two positive traits and one negative trait per tier before being able to move on to the next tier.
Positive Traits
Tier | Name | Type | Description | |
---|---|---|---|---|
I | Eagle Eye | Passive | I will be able to see farther. | |
I | Moth | Active | Once a day, I will be able to heal myself by standing next to an electric light source. | |
I | Navigator | Active | Once a day, I will be able to learn my current location on the map. | |
I | Mushroom Healing | Passive | I will be able to heal myself by eating mushrooms. | |
II | Acid Blood | Passive | My blood will hurt enemies. | |
II | Third Eye | Active | Once a day, for about a minute, I will be able to see all around me. | |
II | Runner | Active | Once a day, I will be able to run for a short amount of time without losing stamina. | |
III | Careful Step | Passive | Once a day, you won't trigger a trap that you step on. | |
III | Appetite | Passive | I will be able to restore my health by eating wood. | |
III | Scream | Active | Once a day, I will be able to scare off nearby enemies. | |
IV | Adrenaline | Passive | I will deal double damage in melee when close to death. | |
IV | Vitality | Passive | My vitality will increase. | |
IV | Chameleon | Active | Once a day, I will be able to become invisible to enemies, if I stay still. |
Negative Traits
Tier | Name | Type | Description | |
---|---|---|---|---|
I | Shadows | Passive | Staying in dark areas at night can be dangerous to me. | |
II | Poison Vulnerability | Passive | My vulnerability to poison will increase. | |
II | Fearful | Passive | My sight will get worse for a short amount of time when I receive damage. | |
III | Weak Lungs | Passive | I will recover longer after exhausting myself. | |
III | Weakness | Passive | When my stamina gets low, I will deal less damage in combat. | |
IV | Weak Regeneration | Passive | Healing items will be less effective. | |
IV | Shaky Hands | Passive | My accuracy will decrease. |
Trivia
- In older versions of the game, after the fourth skill tier is reached, the required dosage for filling the serum meter is 97519ml. This restriction seems to be in place to prevent further leveling. In the final released version, filling the serum again is not possible.
- Before Alpha 6.0, active skills were used by pressing F1, F2 and F3.
- The Appetite passive skill grants the Protagonist the ability to eat not only wood, but planks too.
Legacy
Following are the skills prior to Alpha 6.0.
Tier | Positive traits (pick one) |
Negative traits (pick one) |
---|---|---|
I | None available | |
II | ||
III | ||
IV |