Darkwood Wiki

Status effects are displayed on the top left corner of the screen, above the player's HP bar. Positive effects are grey in color, negatives are red.

The duration and power of effects varies by item used; for example, Odd Meat gives a longer Endurance effect than Potato, and while the Pill (Healing)'s regeneration is short-lived, it has a much higher health-per-second rate.

Positive Effects[]

Most positive status effects are activated by consuming various food items.

Icon

Status Effect Description Effect Granted by
Icon endurance.png Endurance Your lungs are more efficient. Reduces stamina costs temporarily by a percentage. Icon bread.png Icon chicken egg.png Icon cockroach.png Icon fish.png Icon ice.png Icon odd meat.png Icon pills.png Icon potato.png Icon red chicken egg.png
Icon healing.png Healing You are regenerating health. Regenerate an amount of health over time. Icon ? item.png Icon alcohol.png Icon antler.png Icon bandages.png Icon bandages with alcohol.png Icon dead rat.png Icon embryo.png Icon fish.png Icon jar with meat.png Icon odd mushroom.png[?] Icon odd mushroom night.png[?] Icon pill.png Icon plank.png[?] Icon wood log.png[?]
Icon poison protection.png Poison Protection You are immune to poison. Cures poison and grants a temporary immunity to it. Icon antidote.pngIcon rubber boots.png
Icon armor worn.png Armor You are wearing armor. Reduces damage taken. Icon light armor.png Icon sweater.png
Icon night protection.png Night Protection You're in the hideout, under the influence of the protective gas. It will help you survive the night. Prevents attacks from the Floor Gore. Icon hideout.png
Sight.png Sight Your sight is better. Increases field of view for 60 seconds. Icon red chicken egg.png
Остановка времени.jpg
Time Freeze Time is frozen. The time is stopped and is always 8:00 at the hideout or in the event locations. Icon hideout.png
As long as you didn't leave the hideout after the night or stayed in the Event Locations.

Negative Effects[]

Negative status effects are often activated by traps and other harmful environmental happenings.

Icon

Status Effect Description Effect Caused by
Icon armor skin.png Armor Your skin is thicker. Increases damage taken by 50% for 150 seconds. Odd Meat, Insect
Огонь.jpg
Burning You are burning. 1.25 pips damage over 10 seconds. Molotov Cocktail, Gasoline
Icon gas.png Gas You are breathing poisonous gas. Drain health over time. Gas Bottle, Black Fog
Pain.png Pain You are in pain. Drain health over time. Glare
Отравление.jpg
Poisoned You are poisoned. Deals about 0.366 pips of damage for 20 seconds (mushrooms), about 1.4 pips for 60 seconds (corpse) and about 1.2 pips for 30 seconds (vines). Mushrooms, Corpse, Vines
Скорость.jpg
Speed You move slower. Disables sprint for 30 seconds. Alcohol
Зрение ухудшилось.jpg
Sight Your sight is worse. Reduces field of view for 30 seconds (alcohol), 20 seconds (corpse) and 5 seconds (mushrooms). Alcohol, Corpse, Mushrooms (Harvestable)
Слабость.jpg
Strength You are weaker. Reduces melee damage dealt for 60 seconds. Two clusters of Odd-Looking Mushrooms in the Bunker Entrance
Обездвижен.jpg
Immobilised You can't move for some time. Stuns for 15 seconds. Bear Trap

Skill Effects[]

Skill status effects are obtained through leveling up. Some can be accessed by pressing Q and some are triggered under certain conditions. There are skill status effects that are not displayed on the top left corner of the screen like Acid Blood, Scream, Weak Lungs, Weakness,...

Icon

Status Effect Description Effect
Icon moth.png Moth You regain health when close to switched on electrical light sources Regenerate 0.043 pip/s near electric lights for 45 seconds.
Icon third eye.png Third Eye Once a day, for about a minute, I will be able to see all around me. Temporarily increases the player's field of view to 360 Degrees for 60 seconds.
Icon runner.png Runner You do not lose stamina when running. Temporarily makes sprinting not consume any stamina for 20 seconds.
Icon careful step.png Careful Step You can step on a trap without triggering it. The player doesn't take any damage or poison from a trap or mushroom or corpse, and their leg doesn't get stuck in the trap.
Icon adrenalin.png Adrenaline You deal double damage. The player deals double damage with Melee Weapons when their health is less than about 25%.
Icon chameleon.png Chameleon If you don't move, you'll be invisible for some time. The player can become invisible to enemies for 30 seconds, if he doesn't run or walk.