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For nondamaging items, see Items.

Weapons are essential tools of survival in Darkwood. They range from simple axes to modern guns, throwables, and traps.

Weapons can be bought, looted, crafted, or received as rewards from other characters.

The following is a complete list of weapons in Darkwood.


Firearms are ranged weapons that require ammunition to operate. They are quite rare in Darkwood and are often easier, if more expensive, to craft at a Workbench rather than find.

Operating firearms requires holding the right mouse button to aim and pressing the left mouse button to fire. Accuracy increases the longer the right mouse button is held before firing and decreases as a result of firing the weapon or player movement.

Unlike melee weapons, firearms do not suffer durability loss. When reloading a magazine-based weapon, any rounds remaining in the weapon are lost.

Name Craftable
Icon assault rifle.png Assault Rifle No
Icon bolt action rifle.png Hunting Rifle Yes
Icon double barrel shotgun.png Double Barrel Shotgun Yes
Icon homemade shotgun.png Homemade Shotgun Yes
Icon pistol.png Pistol Yes
Icon single shot shotgun.png Pump Action Shotgun Yes
Icon one shot pistol.png Single-shot Pistol Yes
Icon single shot shotgun.png Single Shot Shotgun Yes

Melee Weapons[]

Melee weapons only have a limited range but don't require any ammunition to operate. Most melee weapons can also be crafted with various materials.

Melee weapons suffer durability loss through usage, but most of them can be repaired and upgraded at a Workbench.

Holding the right mouse button charges up the attack for major damage. Middle mouse button executes a weaker, much faster attack, albeit at a great stamina cost.

Name Craftable
Icon axe.png Axe Yes
Icon knife.png Knife No
Icon pitchfork.png Pitchfork No
Icon plank with nails.png Board With Nails Yes
Icon shovel.png Shovel Yes
Icon sickle.png Sickle Yes
Icon stick.png Staff No
Icon table leg.png Table Leg No
Icon torch.png Torch Yes

Throwable Weapons[]

Throwable weapons can be thrown. They damage the target upon impact and some also possess an area of effect.

Most throwables are consumed entirely upon use.

Name Craftable
Icon bottle.png Bottle No
Icon gas bottle.png Gas Bottle Yes
Icon knife.png Knife No
Icon molotov cocktail.png Molotov Cocktail Yes
Icon stone.png Stone No


Traps can be deployed with various effects. The player can disarm and recover most deployed traps.

Traps are removed from the inventory once deployed.

Name Craftable
Icon bear trap.png Bear Trap Yes
Icon broken glass.png Broken Glass Yes
Icon chain trap.png Chain Trap Yes
Icon exploding barrel.png Exploding Barrel Yes
Icon gas tank.png Gas Tank Yes
Icon meat.png Meat No

Unavailable Weapons[]

The following two weapons are technically present in the game, but cannot be obtained via any known legitimate ways. Both of them can be found in a code-locked crate in Wolfman's Silent Forest camp, but the code is unavailable.

Name Craftable
Icon pellet gun.png Pellet Gun No
Icon submachine gun.png Submachine Gun No