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For non-damaging items, see Items.

Weapons are essential tools of survival in Darkwood. They range from simple axes to guns, throwables, and traps.

Weapons can mostly be looted, crafted, or received as rewards from other characters.

The following is a list of weapons in Darkwood. Some weapons may appear in more than one category.

Firearms[]

Firearms are ranged weapons that require ammunition to operate, with the exception of the flamethrower, a special weapon exclusive to the epilogue. They are quite rare in Darkwood and are often easier, if more expensive, to craft at the workbench rather than find.

Operating firearms requires holding the right mouse button to aim and pressing the left mouse button to fire. Accuracy increases the longer the right mouse button is held before firing and decreases as a result of firing the weapon or the player movement. Note that rotating the vision does not decrease accuracy.

Unlike melee weapons, firearms do not suffer durability loss. When reloading a magazine-based weapon, any rounds remaining in the weapon are lost.

Icon Name Craftable Single-use
Icon one shot pistol Single-shot Pistol Yes Yes
Icon homemade shotgun Homemade Shotgun Yes Yes
Icon pistol Pistol Yes No
Icon single shot shotgun Single Shot Shotgun Yes No
Icon double barrel shotgun Double Barrel Shotgun Yes No
Icon single shot shotgun Pump Action Shotgun Yes No
Icon bolt action rifle Hunting Rifle Yes No
Icon assault rifle Assault Rifle No No
Icon homemade flamethrower Flamethrower No No

Improvised Weapons[]

For materials used solely for crafting, see Crafting Materials.

Improvised weapons are materials intended for crafting that are also functional as weapons. These materials can only be found and looted, except for bottles.

All improvised weapons are either single-use or unrepairable, such as staves.

Icon Name Type Materials for
Icon bottle Bottle Throwing Icon gas bottleIcon molotov cocktail
Icon lantern
Icon stick Staff Melee Icon shovelIcon axe
Icon stone Stone Throwing Sharpened upgrade
Icon pitchforkIcon shovelIcon axe

Melee Weapons[]

Melee weapons are close combat weapons that require no ammunition to operate but instead consume stamina upon use. Each melee weapon has its own reach, attack speed, and stamina consumption. Most of them are capable of interrupting enemy actions, such as movements and attacks.

Melee weapons suffer durability loss through usage, but some can be crafted, repaired, or upgraded at the workbench.

Holding the right mouse button charges up the attack for major damage. Middle mouse button executes a weaker, much faster attack, at a great stamina cost.

Icon Name Interruption ability Craftable Repairable Upgradable
Icon torch Torch Yes Yes No No
Icon plank with nails Board With Nails Yes Yes Yes Yes
Icon table leg Table Leg Yes No No No
Icon stick Staff Yes No No No
Icon pitchfork Pitchfork Yes No Yes Yes
Icon shovel Shovel Yes Yes Yes Yes
Icon sickle Sickle No Yes Yes No
Icon knife Knife [?] Yes [?] No No No
Icon axe Axe Yes Yes Yes Yes

Throwing Weapons[]

For other types of throwables, see Throwable Items.

Throwing weapons are hand-thrown ranged weapons that directly damage the target and/or cause Area of Effect damage upon impact. Throwing is performed by holding the right mouse button to aim then pressing the left mouse button to throw.

All throwing weapons except knives are non-retrievable once thrown.

Icon Name Craftable
Icon bottle Bottle Yes [?]
Icon gas bottle Gas Bottle Yes
Icon knife Knife [?] No
Icon molotov cocktail Molotov Cocktail Yes
Icon stone Stone No

Traps[]

Traps can be deployed with various effects. To arm a trap, simply press the right mouse button to display a semi-transparent ghost model of the selected trap on the cursor in one of two colors: green for deployable and red for undeployable. When the trap appears green, press the left mouse button to set it up on a desirable spot, which takes 3 seconds to finish.

Deployed traps can be fully recovered when disarmed, with the exception of bear traps, yielding fewer scraps used to craft them. Some deployed traps can be pushed around and set off only under certain conditions.

All traps except bear traps become unsalvageable once triggered.

Icon Name Craftable
Icon bear trap Bear Trap Yes
Icon broken glass Broken Glass Yes [?]
Icon chain trap Chain Trap Yes
Icon exploding barrel Exploding Barrel Yes
Icon gas tank Gas Tank Yes

Unavailable Weapons[]

Main article: Cut Content

The following two weapons are technically present in the game, but cannot be obtained via any known legitimate ways. Both of them can be found in a code-locked crate in Wolfman's Silent Forest camp, but the code is unavailable and is generated randomly for each game. You need either to guess it, or look up manually in the save file (look up for "combination").

Icon Name Craftable
Icon pellet gun Pellet Gun No
Icon submachine gun Submachine Gun No
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